1/9/2024 0 Comments Lineage w pvp![]() ![]() The overall income graph only confirms our assumptions. Such games tend to count on a long-term Lifetime, so gaining a “long-term” audience is vital for them. Not only do players spend more time in the game, but they also generate income - which is extremely important for any MMORPG. On the whole, the game failed to maintain its top rate, although the activity graph is still quite impressive.Īt the same time, the game’s ARPDAU (Average Revenue per Daily Active User) has been gradually growing. Since then, the number of users has been slowly declining, and now it is slightly below the initial two-week plateau. We thought that must have been connected with a recently released patch or an update, but apparently, the developers had simply launched a big ad campaign. In other words, we may assume that Dragon Trail: Hunter World is rather addictive and that its earnings don’t depend on the influx of new users.Īround September 12, we saw another spike in activity. Gaining such numbers exceptionally with new downloads (with a conditional lifetime of 1-2 days) would be impossible without the game being able to maintain long-term retention. The information taken from DAU (Daily Active Users) graph shows that the figure wasn't changing significantly during the first two weeks after the release date - about 130,000-150,000 players. ![]() Though the players' influx rate can still reach its historical peak from time to time in ad campaigns. The highest number of downloads was achieved during the first week after the release, followed by a further stats decline. Whether mobile MMOs need their own unique flow at all.Whether copying features from PC and console projects produce positive or negative effects on the game.Is the situation any different with single-player RPGs?.If a game doesn’t belong to a big franchise already loved by its audience, are there any chances of it gaining a foothold in the market? The research process was divided into several steps to make the structure of such a complex issue more clear: What exactly determines the success of a mobile MMORPG? This will eventually lead us to the main point: This article looks at big MMORPG titles in retrospect and tries to identify the reasons behind their ups and downs. For how long will it be able to maintain good performance on the market? Making such an assumption is nearly impossible without having a clear idea of general market trends. HypothesisĮach new project of the genre inevitably arouses interest. The rapid growth of the downloads number right after the release, followed by their fast decline Ĭonsidering all mentioned above, we may assume that the game is aimed at a long lifetime as well as payback at long-term retention. The research was carried out with the help of the Sensor Tower analytic system. It’s time to evaluate its potential on a global level.Īfter a thorough study of Dragon Trail: Hunter World AppQuantum’s game designers Julia Kara and Oleg Lomakov found out what exactly had led the game to success. The game has already gained success in the eastern market.However, the two projects are not officially linked together. The game resembles one of the most popular cross-platform games - Monster Hunter.So digging into the aspects of its success might result in us obtaining new and useful information. This mobile game is MMORPG, the genre that we don’t usually focus on.(And in the end, it turned out to be significantly bigger).ĪppQuantum considered the news interesting because: During this time, the game earned enough to arouse our interest: the estimated revenue was more than $500,000. However, to attract a mobile audience, MMORPG games should take a closer look at casual gameplay.ĪppQuantum's attention was drawn by the game Dragon Trail: Hunter World just over a week after the global release. New projects can compete with long-established giants. The MMORPG genre is quite popular among PC games, but the mobile market has its hits too. This article was written by AppQuantum game designers Oleg Lomakov and Julia Kara.
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